Generative Urbanism
Digital Future Workshop 2023
Prof. Tom Verebes
group work in 2
(The real model photos below contain works from other students in workshop)
Learning from the application of patterns of existing cities across the world, we initially generated a plethora of proto-urban morphologies in 2D, using the online Generative AI platform, MidJourney with Discord. Aside from city-to-city mashups, we created graphic databases of Moiré patterns using interactive tools for generating three types of Moiré patterns. We then developed a selection of these 2D patterns as 3D digital models using in Rhino and Grasshopper.
For my own work:
First, the orthogonal-radial-decentralized logic is used to construct a spectrum of urban texture features, from which typical texture samples are selected to generate new urban texture by matching with moiré patterns of different features. After that, the variables such as spatial distance, building area, shape type and so on are used as the control logic, with the goal of strengthening and utilizing the spatial attributes implied by the generated texture images, to generate the planar contours of the buildings at different heights, and finally to loft to generate the three-dimensional model of the city.